


Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back".Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws."The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system.“Good Life” Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient.Hidden tooltips "?" have been replaced by "Random Technology" in order to be clearer.Secret Quest Reward: All "?" are now replaced by "Random Technology".Global improvements of the performances in game.Added Unique planet lore in Planet screen.Ground battles on a mothership now have a specific ground texture.Added Guardians information in Guardian curiosity tooltip the player knows what they get before exploring the curiosity.Ground battles now start automatically when the ending turn button is pressed.The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury.Fleets can no longer escape a player when the player is selecting a target.

Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills".Added the possibility to rename Vodyani arks.Planetary destruction cinematics can now be disabled.Added info about spaceport and population transit in the Star System List.Players can now force their fleet to take a direct path by using the Ctrl key.Disabled and greyed out trade route lines between turns in the economy screen.Added a scroll bar to the company list on the left banner of the economy screen.
